Projects

Developer Designer 

asda

Exhibitions hall

Gamerzmania is joint project with Intcces, we developed the digital events and make their vision come to life.

Embracing the Virtual Frontier: At Osled, we recognize the power of virtual events in transcending geographical boundaries and delivering impactful experiences. Our dedication to innovation has led us to harness the potential of Virtual Reality (VR) technology, enabling us to offer you an unparalleled level of interaction and immersion. Whether you’re participating from the comfort of your home or connecting with a global audience, our virtual events redefine the possibilities of networking, learning, and entertainment. Immersive Experiences through VR: Step into a world where distance is no longer a barrier. Our virtual events leverage cutting-edge VR technology to create lifelike environments that engage all your senses. Imagine attending a conference where you’re not just an observer, but an active participant navigating through virtual halls, joining discussions with a simple gesture, and connecting with industry leaders in a way that feels remarkably real. Diverse Range of Events: From international conferences and workshops to artistic exhibitions and cultural celebrations, Osled offers a diverse range of virtual events that cater to a wide spectrum of interests. Our events foster collaboration, idea exchange, and learning, ensuring that each participant gains meaningful insights and connections. Seamless Accessibility: One of the key advantages of virtual events is accessibility. Osled ensures that regardless of your physical location, you can join our events with just a few clicks. No more concerns about travel arrangements, accommodation, or visa issues. With our virtual platform, all you need is an internet connection and a device to embark on a journey of knowledge and discovery. Customized Engagement: Osled goes beyond traditional event formats. Our virtual events are designed to accommodate your preferences and needs. Through interactive sessions, Q&A segments, and personalized networking opportunities, we empower you to tailor your event experience according to your goals.

Using Unity Engine

Developer Designer 

Police Training

The prototyping of the proof of concept allows the police trainer to set up a situation with the tools provided and the police trainee to experience an interaction with a suspect. The trainer can choose the type of suspect and how aggressive they are, as well as what weapon they are carrying. The police officer will be able to go through the experience of interacting with the suspect and trying to resolve the situation until they make the arrest.
Lastly, The final concept has been derived from field and desk research and presented to the Stakeholders and the Dutch police academy, to ensure that it resembles the police training. evaluating the findings and the proof of concept with the police to ensure that the prototype becomes a valuable tool. Every technology has its limitations and the hardware used is no exception. However, with the advancement of technology and constant updating of the product, these limitations will be addressed and resolved.

Using Unity 3D Engine with Hololens 2 Microsoft Headset.

Developer Designer 

Relaxation Scenes

The code I provided below is a script I have created for SyncVR medical to help new interns build experience scenes without writing any script. The script provided allows the developers to set up a pathing system and connect it with the Localization system for several languages. The script allows placing audio for different languages and stop points for the audio to stop and start based on collision or length of the audio file. I have developed this script to allow a faster development process for SyncVR scenes, to give hospitals variety of different environments.

We have designed this game for Syncvr.tech as our client for an Internship. Game runs on PicoVR .
Using Unity Engine
Code

  

Developer Designer 

Retroforless

RetroForless is an online store for users to by retro consoles. I have designed the virtual store along side the CEO . I have developed the entirety of the store to allow the users to view the items in 3D space and get to know check different colors then buy the item if they like it. The store is a virtual Hub on a website and on VR, where the users can explore the store in 3D space as if they would barrows a store in real life
I have designed this game for Retroforless as my client . Game runs on their website and on VR Rift and Quest 2.


Using Unity Engine

Developer Designer 

Spell Caster

The game is designed for people with Chronical pain or phantom limb. The game is set in a fantasy universe, where the player uses their hand to interact with objects in the world like a magic wand that can effect objects in the world and cast spells, or the player can use alchemy to craft. The player uses the hand which is most capable of moving, and the game mirrors the Hand. As the users controls object around them, their brain adapts to the situation, and makes the user feel like the are using their phantom limb. The game is targeting to relief the user from their phantom pain.

We have designed this game for Syncvr.tech as our client for a school group project. Game runs on Oculus Quest, Rift, and Rift S VR.
Using Unity Engine
I have programmed the main interaction between the hand, wand and the environment to insure full immersion in this world. I have used collisions and Raycast to alter the environment though every interactions. I made sure that the users can interact with everything they see and cast spells to change size, color, and gravity of every object that isn't static.
Code

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